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Opening the Casket - Introducing the Season 4 Mortician's Guild and Ratcatcher's Guild!


So as you’ve hopefully spotted via some new shiny graphics, this blog is now part of the BeardMinis Media Network. Which is a very grandiose way of saying that I’m good mates with the Beard so I get to go on his podcast, and he and Conor can write blog posts. Vintage Ritch – he has a media network before he has a decent outro…

As I'm part of BeardMinis, that means I can post about the season 4 Mortician’s Guild and Ratcatcher’s Guild. You may have seen another post Never Mind the Podcast – that one is literally just the cards for season 4. Head over there if you want to see the new shiny without our waffle. If, on the other hand, you’d like to see some comparisons and some commentary, step this way!


Obulus

Season 3

Season 4
Very detailed, this one. Changes, nil. Obulus’ control over the world of Guild Ball is such that he doesn’t need to worry about season 4. It turns out he was already perfect.

All joking aside, Obulus was very much a captain that did exactly what he was supposed to. He could pick on a single opposition player and make their life very uncomfortable indeed. That’s his job and he does it well.

Scalpel

Season 3

Season 4
Here it is. Here’s the new filth. There’s some more detailed comments on new Scalpel on the official Steamforged blog here (http://steamforged.com/sfg-news-blog/season-4-scalpel), so I would recommend giving that a read. This is basically a new player. And what a player…

Still here? Right. The big news – Morticians actually have a choice to make at captain.

In season 3, you could run Obulus in 95% of the matchups safe in the knowledge that he was the better choice. You ran Scalpel at Masons or Blacksmiths, or because you were a hipster and wanted to do something different.

Or, in the case of Andrew from Singled Out, because hearing so much Jason in yours ears has driven you stark raving mad and playing Scalpel makes the voices stop for a while.

You may have heard that Scalpel has lost all her push-dodges and her flavour. That would be utterly wrong. Just take a second to sit and read Voodoo Strings. A character that exerted control via jerking opposition players around the field like voodoo dolls can now literally do just that. Every time she damages an enemy player, pick a player (friend or foe, including Scalpel herself) within 6” of Scalpel and push them 2” in any direction.

Just… Wow.

Having played against her twice at the playtest events and theory-balled her with the Beard and the moose-bothering foghorn, I’m still scratching the surface of just what Scalpel is now capable of. You can pick up a scrum and shove it all over there. You can pick an enemy player and carry them miles away from their team. And if they have the audacity to try and disengage, then you go for your character play Spirit Bomb and push them back in.

We joked on the podcast that a top-level tournament player is going to pick up this model and play her and play her and play her, and then torment us all on their way to glory. I’m not so sure it was a joke…

Dirge

Season 3

Season 4
Turns out you can teach an old bird new tricks. Insert ‘yo momma’ joke here.

The key details are in the stats. TAC has gone from 2 to 3, making that momentous Singled Out on 1 very relevant indeed, and Kick is now 2/4”. My criticism of season 3 Dirge was that the bird didn’t do much apart from being annoying – this one is much more capable of affecting the game.

The old Follow Up has become Tag Along, so if an enemy player walks away from Dirge he won’t follow, but if a friendly player does it then he can come along. Both Cosset and Silence will benefit from this change as they can carry their feathered buff with them.

Vileswarm

Season 3

Season 4
Another new player (players?) with an old name. This new pile of rats is marginally slower than the old one but comes with more health, and a very cool movement trick in Scatter. Before you dismiss that as just a 1” move, consider that it’s a ‘within’ so that you can go front to back. It’s 1” plus 40mm and as a place, you don’t have to worry about parting blows or anything else.

It helps disengage Vileswarm for the other new party trick, Furious. Apparently paying one influence to charge via Vindictive was too much, so now it charges for free!

Which brings that playbook neatly into focus. Throwing 7 dice at a charge, more if there are crowd-outs, makes Vileswarm very capable of a season 3 Spigot impersonation with wraps aplenty. 5 hits means 5 damage and 1 momentum. For free. 

And in common with most such auras now, Noxious Death no longer affects friendly models. So if the opposition does manage to take out Vileswarm, it’s only their team that deals with the consequences. Somewhere in the middle of all those rats is a grenade.

Bonesaw

Season 3

Season 4
Much like Scalpel before him, Bonesaw was one of those models that most people only played to make a point. He was very easy to hit and bog down without being mobile enough to get away from anyone. Ultimately, being a 4+/0 model with 12 wounds is a very short-term assignment.

Now look at him go! His defence has gone up to a permanent 5+/0 (6+/0 on parting blows thanks to Slippery) with Swift Wind always on. Throw in Stamina and you suddenly have a very fast and elusive striker.

Playbook tweaks are very relevant too, especially given the boost to TAC 5. Bonesaw benefits from the new striker-style playbook so on 1 success, he can take a dodge or a momentous tackle (thanks for noticing). Where he’ll earn his money is that momentous push-dodge on 2. Incredibly useful for a striker. Even more so given Unexpected Arrival and being able to knock players off the pitch…

Brainpan and Memory


Season 3


Season 4

The sharp eyed amongst you will notice the sum total of zero changes to everyone’s least favourite creepy puppet master and his stooge. That’s because they didn’t really need any. Much like Obulus they do what they’re supposed to already, adding a very thematic and versatile threat to both ball and bodycount.

This made the Beard very happy. He loves Brainpan and Memory. Having been on the wrong end of his Brainpan and Memory repeatedly, it does not make me happy…

Casket

Season 3

Season 4
One minor change for the undead coffin chucker but it will have a big effect. Apparently the Morticians have gotten used to the smell – Casket’s Foul Odour only affects enemy models.

This makes him so much easier to use, as you don’t need to worry about slowing your own team down. Given how many moving parts your average Morticians team has, removing this one from the list is definitely a bonus.

He is slightly affected by the global season 4 rules changes in that when he locks an enemy player in his coffin now, the opposing team is still able to use the influence that player would generate for the turn they miss.

Straight from the season 4 rules!
But hey. They’re still down an activation and you’re still up 4 victory points.

Cosset

Season 3

Season 4
Some tweaks for Wednesday Addams, and very welcome tweaks they are.

Crazy is gone, and as a mental health advocate I have to say a big thank you to Steamforged for that. Having players that need to self-harm to be at their best was not a good look. Instead she just goes up to a straight TAC 6.

Cosset has gained Back to the Shadows, and as she doesn’t need to damage herself constantly any more she’s much easier to keep alive. She can heal to the same meaningful level as other players can, and dodging away at the end of her attack is a real boon. Ask anyone who has tried to get to grips with Jaecar from the Hunter’s Guild.

She still has Assist Dirge, being even more dangerous when the bird is around, and with Dirge now Tagging Along it’s easier to pull this off without telegraphing your charge target an activation in advance.

I’ve always had a soft spot for Cosset. The model is lovely and who doesn’t get a wry smile out of an opposing player being taken out by an angry teenage girl. Now I feel that this is a player you can take without needing to justify her inclusion.

Ghast

Season 3

Season 4
Another model from the ‘less is more’ school of thought here. The only change Ghast has is that he brings 2 influence to the party rather than 1.

He’s still a real horror to have around, with Fear, Rising Anger and nasty counter-attacks (knockdown or double push on 2 successes). The team with him and Casket in it was starting to gain traction even though it had a real impact on your influence pool. Now it doesn’t. 

Just don’t make any jokes about the ‘bear minimum’ around him, that’s all.

Graves

Season 3

Season 4
Yep. No change here either. He was a mainstay of Morticians teams before and will be again. TAC 6, 2” reach, Scything Blow, Tooled Up, Crucial Artery. A very versatile toolbox who can always add some value somewhere.

Veteran Graves

Season 3

Season 4
Whilst regular Graves didn’t change, his veteran version did massively. In isolation, the season 3 version of veteran Graves was a decent player, but just couldn’t compete with his namesake which meant you never saw him.

Now though, that’s changed. Veteran Graves is a very strong control piece and, just as it should be, there’s a real decision to be made between which Graves you field. His playbook has been completely reworked and his character plays changed.

First things first, here’s an actual bona fide ball carrier in Morticians. 3+/2 defences with Close Control, 2” reach and a momentous tackle on a single success.

Secondly, just like veteran Decimate, veteran Graves has a result that you can call ‘the Result’. Unlike her though, his is on 2 successes – that knockdown They Ain’t Tough. The opponent loses one point of defence and one point of armour and it’s a ridiculously achievable result.

It gets worse when you combo that with his new Heroic play Packmaster – allocate 2 influence to Vileswarm or Squeak. As mentioned earlier, new Vileswarm is a legitimate damage dealer with Furious. You might not bother to put any influence on it at the start of the turn, but when you can turn 1 momentum into 2 influence to attack a knocked down model with 1 less armour, why would you not? That 1 momentum investment could easily give you 2 back.

Having gone up against it in playtesting, when a healthy Katalyst got deleted by veteran Graves and Vileswarm, I can tell you that was not funny. Ritch disagreed, the hideous hideous NPE that he is.

And then there’s Exhaustion. 1 influence to hard cast, enemy counter attacks within 4” cost 1 extra momentum. Ouch.

Yes, Gravedigger is gone. Morticians won’t miss it. Ratcatchers might. But what you get back is a player that’s worth an awful lot more than 1 character play.

Veteran Hemlocke

Season 3

Season 4
Obulus himself intervened in season 2 to make sure that the Morticians gained Hemlocke, breaking the 4th wall during Union in Chains, and it’s easy to see why. She was already a very strong, very efficient model. Now she’s still brilliant but has Smelling Salts as well.

Conor thinks that she’s the best model on the Morticians roster. Looking at it objectively I’m actually finding it quite hard to disagree with him.

Silence

Season 3

Season 4
Ah, the Guild Ball answer to Starscream. Useless but scheming stooge to an overbearing evil overlord.

I always loved the idea of Silence in season 3. Being able to mess with your opponent’s activation order via Shutout or Tucked is golden. Making Blacksmiths Apprentices go before they’re set up, or forcing a fully stacked striker to sit and wait until the end of the turn. So, so useful. But they were one dice character plays and if they missed, he was a bit of a victim.

Enter Tenacity. Yes, I’m a raving fanboy of the Steamforged game design team. If it wasn’t for the court order I’d break out the cheerleading outfit every time I go to the Game Forge to play. But this might be the best designed new trait in season 4.

On paper, you might disagree with that. Why would you want to pay extra for character plays? Well, because your dice pool to ‘cast’ that character play is equal to the cost. Shutout and Tucked are still once per turn. So if you really want them to go off, you can now spend a 2nd point of influence and get that crucial 2nd dice. Bonus Time up to 3 dice is an option as well. And you have the choice at all times.

As part of Silence’s overhaul his playbook has had some love too. And the highlight of that is getting the ability to hit Fire Blast on 3 successes. It’s been ruled that if you place an Area of Effect (AoE) template off the playbook, then you don’t need to roll to hit the models that are underneath. They are automatically hit. Doesn’t matter if they’re all Df5 Fish or Df2 Farmers. They all take 2 damage and Burning.

Welcome back to relevance, Silence.



Piper

Season 3

Season 4
I’m not going to go massively into depth on the Ratcatchers. This has already been done on the main Steamforged blog and frankly they’re better at it than me; http://steamforged.com/sfg-news-blog/season-4-rats

Piper is now a better footballer and legitimate secondary goal threat, and the criminally underrated play Pay the Piper is cheaper and therefore will be seen more often. Between this and veteran Graves’ Exhaustion, your opponent is really going to have to think twice before spending their hard earned momentum.

Squeak

Season 3

Season 4
As you were. Still a big fat rat that can be a big fat pain in the neck, and do so quicker.

Miasma

Season 3

Season 4
One change here, and that’s to make Salve easier to use. Diseased is a condition the Ratcatchers like to play with, but it can be a double-edged sword if it gets on their own players as they too have to pay the extra to clear conditions. And old Salve would remove all conditions whether you wanted to or not.

New Salve can be used to stand Scourge up without removing the Diseased condition that buffs his damage, for example. And all 5 other models in the team can make use of it whilst still being able to use Encourage (the new name for Come On Mate).

Much improved.

Pelage

Season 3

Season 4
One of the most dangerous Ratcatchers players. She didn’t need changing. She hasn’t been changed. Pelage is still a dilemma mechanic headache in a beehive hairdo.

Scourge

Season 3

Season 4
Gravedigger is gone, and so is Snack Break as a means of increasing the value of a takeout. Instead Scourge heals 6 damage instead of 4. So that means he's a 17 wound model who can heal 14 wounds in a single turn (Rest, Encourage, Snack Break). Good luck with that.

He’s still a vicious animal who can do a truly unhealthy amount of damage, and probably the first name on the team sheet because of how hard he hits. Now he’s even harder to takeout in return.

Skulk

Season 3

Season 4
Jason Mountain’s more attractive cousin had some minor tweaks. He’s a better footballer to go with his unique approach to goalkeeping, and just in case you wanted to walk away from him even though he’d follow you, his knockdown is easier to reach.

Goal Rats is history but hand on heart, who actually used it anyway?

Right. That's me done. This was quite the essay, even by my standards, so I will leave you to digest the wonders that are these cards. 

Now you've seen the shiny, please check out the rest of the awesome coverage from us!

There's the BeardMinis YouTube channel; 


And the BeardPod podcast, bringing you YouTube videos for your ears; 





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